Fidelity mode is native 4K at 30fps, while the 60fps performance mode uses a dynamic resolution - which always resolved to 1440p in our tests. Note as well that the PS3 and PS4 iterations marry Naughty Dog's real-time graphics engine, used during gameplay, with pre-rendered cut-scenes, so we're comparing video clips on PS4 Pro versus fully real-time cutscenes on PS5. The comparisons in the article and the video use fidelity mode unless noted otherwise, as both Part 1 and Remastered on PS4 Pro support native 4K output and it made sense to compare performance at the highest possible pixel count. If you use a 120Hz screen, you can use fidelity mode at 40fps instead, and VRR displays let you unlock the frame-rate to go above 60fps in performance mode or above 40fps in fidelity mode. There are a few different graphics options, with a 4K 30fps fidelity mode and a 60fps performance mode with dynamic resolution scaling (DRS), which normally resolved at 1440p. So The Last of Us Part 1 includes the original campaign and the Left Behind DLC, with a fleshed-out main menu that includes a robust extras menu - but note this is a strictly single-player release. Unsurprisingly, there's a vast difference from the PS3 original and the new PS5 version. But before we dive into those comparisons, however, let's quickly touch on the basics. Naughty Dog has remade every inch of the game's assets - as you'll soon discover, there is a lot to compare. That PS4 Pro code also runs great on PS5, so what more could a native PS5 version offer?Īs it turns out, there's more to this project than we anticipated. Naughty Dog returned to The Last of Us once again with that PS4 Pro update, allowing for up to native 4K rendering at 30fps. One year later, Naughty Dog released a Remastered version of the game for the new console offering higher resolutions and a smooth frame-rate - effectively overcoming the issues inherent in the original release. John Linneman's expansive 50-minute edit breaks down everything you need to know about The Last Of Us Part 1. The problem was that on PS3, the performance just didn't hold up and many larger areas exhibited severe frame-rate issues that detracted from the experience. Against the odds, Naughty Dog did manage to come up with a suitable solution to this problem - it's far from perfect, mind you, but the world was convincingly lit and designed. The technical challenge Naughty Dog created for itself was the creation of a world almost entirely devoid of electric lights - The Last of Us relies heavily on indirect lighting which, in 2013, was still very difficult to achieve even when leaning on pre-calculated techniques. The mix of storytelling, survival horror and action resonated with fans, becoming one of Naughty Dog's most successful games ever. The Last of Us was the PS3's swan song, a showpiece title released just months before the arrival of the PS4. After spending some time with the final release, we have some answers - including comparisons between the new PS5 release and the prior PS3 and PS4 versions, the video modes available and the gameplay changes included.įirst, let's rewind. There's always a debate to be had about the timing of a re-release, and we wondered whether the new version would be different enough from the 2014 PS4 remaster and 2016 PS4 Pro patch to justify a purchase from newcomers to the seasons and series veterans alike. When Naughty Dog revealed The Last of Us Part 1 earlier this year, a complete visual remake of the original The Last of Us from 2013, we were a little surprised.
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