Below is the final output of the shaders which you can paste straight into the body of your HTML: The best way to learn about these more is to download the files in this article and try changing a few things in the shaders and Javascript. vUv and uv are variables which carry information on the vertex we are currently adjusting.gl_Position and gl_FragColor are reserved variables which control the final output of our shaders.We define them in our code below, and simply by updating these in Javascript, we will update the 3D shape on our page (this was the coolest discovery from this experiment) uniform variables are variables we can manipulate straight from Javascript in real time with three.js.See here for all your shader noise functions: ![]() How did I come up with this? As it turns out, many have tried this before. You’ll see how this works, but in our vertex shader, we adjust the x and z positions of each point to create a cloth like effect.
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